History[edit | edit source]
Pre-Series[edit | edit source]
Mini-Series[edit | edit source]
Season 1[edit | edit source]
For the first quarter of the season, the Zeta was shelved to be repaired after all the damage it took in the final battle against Unicron. But in the intervening time, the Photon/Saotome Lab engineering team were able to recreate the Waverider armor and the long beam saber it had lost in the final battle at Gryps, thanks to the data Kamille gave them to restore it. From there, he would use for the remainder of his and the team's battles with L.O.V.E.M.U.F.F.I.N..
Season 2[edit | edit source]
Season 3[edit | edit source]
Equipment[edit | edit source]
- 60mm Vulcan Gun
The basic armament for many mobile suits, the Zeta has a pair of Vulcan machine guns in its head, loaded with 600 rounds.
Formed from the nose cone of its Waverider mode, tbe Zeta's shield is a piece of extra thick armor that has an anti-beam coating to defend against beam attacks.
- 2-tube Grenade Launcher
A pair of 2-tube grenade launchers built into its forearms that holds two rounds in each arm.
- Beam Saber
The Zeta has two beam sabers stored in its side armor for close combat. They can also double as beam guns in Waverider mode, partially extending from their storage racks,
- Beam Rifle
Zeta's primary handheld ranged weapon. It can also emit a beam blade from its barrel, turning into a large beam saber. It can also sometimes be used as a javelin.
The original Beam Rifle was destroyed during the final battle at Gryps, but the NPS Labs were able to create a replica of it, with it now using Photon beams as its ammo source. They were even able to replicate its long beam saber feature after reverse-engineering its beam sabers.
- Waverider Mode
The Zeta had extra armor on its back that allowed it to transform into a streamlined Waverider, including a pair of wing-binders and a tail binder, all of which not only served as control surfaces for the Waverider in atmospheric flight, but also contained extra thrusters and worked as additional balancing limbs in mobile suit mode. During the final battle at Gryps, this armor was heavily damaged, and was separated from the Zeta during its final transformation, but replacement parts made from Super Alloy Z (the same material used for Mazinger Z's armor) were given to it when it was overhauled and rebuilt.
Finisher Moves[edit | edit source]
- Heat End
A move Kamille sort of just made up on the spot and given its name by Catra, Kamille releases the seal on one of his grenade launchers before plowing the Zeta's fist right into its opponent's chest, and then fires the grenades, absolutely destroying the opponent's internal systems and head unit (though this move is usually reserved for unmanned mechs due to how brutal it is).
- Beam Confuse
The Zeta tosses one of its beam sabers like a boomerang, and then hits at it several times with the beam rifle. This releases a huge wave of the saber's particles, which are strong enough to destroy smaller weapons like Funnels & jet fighters and can at the very least injure enemy mobile suits/Super Robots.
- Hyper Beam Saber
Kamille channels all of his energy into the Zeta's beam saber, with the Mobile Suit being engulfed in a flame-like pink aura, releasing it in the form of an awe-inspiring, hyper-charged slash. This releases a torrent of energy that's strong enough to destroy an enemy in a single swipe, as seen by how easily it tore Danguard Ace in two.
- Waverider Crash
Simple as the name implies, this finisher has the Zeta crash directly into its opponent in Waverider mode, piercing through the opponent's torso, triggering an explosion. Sometimes the Zeta even passes through the target completely. Originally, this heavily damaged the Waverider armor, but thanks to the replacement parts made from Super Alloy Z, this is no longer an issue.
- Hyper Waverider Crash
- Inspired by Raideen and Daimos's God Bird Crash combo, like the Hyper Beam Saber, Kamille channels the Zeta's energy as it charges forward at its opponent, with the Zeta again being engulfed in a flame-like pink aura. This boost increases the Zeta's speed exponentially, and even allows it to crash through multiple opponents rather than one with the normal Crash.
Special Equipment & Features[edit | edit source]
A technological variant of the Psycommu System, this system allows a Newtype pilot to more easily interface with his mobile suit via mental commands. The bio-sensor also has a rather surprising side effect when the pilot is mentally and emotionally focused enough (usually when angry or upset) to cause the sensor to amplify the Zeta's power, speed & strength for a short period of time.
Additional Gear[edit | edit source]
- Long Rifle
Taken from the remains of the G-Defenser and used in place of its original Hyper Mega Launcher, this ranged beam weapon has a high level of destructive power and when linked to the Zeta's power circuit via external cables, its output is on par with a mega bazooka launcher.
- Mk-II Beam Rifle
During the events of the Mini-Series, the Zeta used the Gundam Mk-II's beam rifle as its main offensive weapon.
Gallery[edit | edit source]
Notes[edit | edit source]
- Height: 19.85m/65 ft
- Length: 24.32 m/79.79 ft (Waverider mode)
- Wingspan: 18.61 m/61.05 ft (Waverider mode)
To help further establish continuity between the New Translation movies & KotM, the Zeta is missing its Waverider alternate mode in the Mini-Series, with it losing the necessary components after the final battle against Paptimus Scirocco as seen at the end of the third film.
To help it fit in a little better with its Super Robot compatriots, the Zeta's special moves are slightly modified to act more like attacks performed by G Gundam's Shining and Burning Gundams, with the Hyper Beam Saber behaving more like the Shining's "Shining Finger Sword" and the Heat End attack obviously being a reference to the Burning's move of the same name. There are also nods in several episodes to attacks like the "Burning Slash".