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The first season of The Knights of the Multiverse serves essentially to expand the Crystal Knights' ranks, and in a big way. The season is made up of 45 episodes, and is structured somewhat like a Tokusatsu enemy-of-the-week, with the cast dealing all kinds of super-powered androids, Super Robots and mechanical monsters. At the same time, there is a running through-line of several "enemy" characters coming to understand that there's more to their existence than fighting and doing what their evil creators - no matter how much they may care for them - command. This season also introduced many important themes and characters, such as the team's first oppositional force, L.O.S.R., and adds a MASSIVE amount of new characters to the roster.

Cast[]

Heroes[]

Villains[]

Episodes[]

All incomplete episode titles and synopses will be marked as TBA, aka To Be Announced.

Episode Title Ep # Synopsis
The Knights 1 Three months after Unicron's destruction, dozens of new faces have joined the Crystal Knights in their crusade to help anyone lost in the vast multiverse. However, what starts out as seemingly a simple break-in may lead the group down a very treacherous rabbit hole,
Infiltration! 2 The Knights trace Kyoka's attack to a strange fortress. Usagi takes Nyoka along with her to investigate, but it soon leads to a battle against the base's residents, including an encounter with the final "Demonic Sister".
Fly, Orguss! 3 Wanting to be of more help, Mohm starts constructing her own fighting robot. It's not working as well as she hoped.
Enter Atros, the Ultimate Rival! 4 A new L.O.S.R. Droid appears before the Knights, and its targeted squarely on Usagi.
Leaves on the Wind 5 The gang finds a angel-like Droid calling herself Cosmo trying to escape from her L.O.S.R. masters and the ninja robot they sent to get her back.
Untilted Emily-focused/Ana & Yuna Intro Episode 6 Emily, Usagi and Sunset decide to investigate reports of several robberies involving a pair of Droids.
Burning Heart 7 Emily discovers a Droid that has a strange effect on her around the same time the Knights get invited to the home of an old war hero.
Roaring Justice 8 While Agnes tries to get adjusted to her new surroundings, she meets a friendly Droid named Drum with an affintiy for water.
The Robotic Maiden of the Danube River 9 While taking a rest on a quaint mountainside, Usagi meets a Droid named Lorelai and her father. However, there might be more to these two than they're leading on.
Conflict of Confluences 10 Lorelai, while still coming to terms with how quickly her life as changed in such a short amount of time, she and the team find themselves in a junkyard full of "obsolete" Droids trying to live life.
Chilling Reunion 11 The Knights follow the investigation of a rogue Droid with the ability to generate ice.
Untilted Lilulu/Asuka Episode 12 Lilulu asks for the Knights' help in taking down another Renegade plot. Meanwhile, Asuka tries to prove her worth.
A Super Robot Bargain Sale 13 The Knights are sent in to scope out what can only be described as a L.O.S.R. Super Robot "demolition derby".
Divide and Conquer 14 A new Renegade plot aims to split the Knights in two in a bid to destroy them once and for all.
To Measure One's Heart 15 Asuka manages to rescue a Droid being attacked by L.O.S.R. goons. When the Knights take her in, she turns out to be very polarizing (in more ways than one).
Believe in the Sign of Zeta 16 The Knights infiltrate a L.O.S.R. Communications Base to gather more information on the mysterious group & their operations.
Rolling Terror! Rising Courage! 17 A monster-sized Renegade Tank causes Roscarl to buck up courage to take it down and a recently repaired Lulli tries to find her new place.
Error in Communication 18 The rescue of a innocent little girl from a Renegade base soon leads to one near-disaster situation after another. At the same time, Cynthia starts to recieve messages from her "father".
Twin Trouble on Ghostly Seas 19 The Knights get called in to investigate reports of a supposed "ghost ship" that has something to do with other ships disappearing. Meanwhile, Ana & Yuna make friends with a pair of transforming Droid twin brothers - though there may be more to them than they let on.
An Arctic Affair! 20 The Knights must travel to Antarctica to stop a Renegade plot to destroy the polar ice caps, while also trying to help save the relationship of two skate-loving Droid lovers.
Race Against the Clock! The Metal Racers! 21 The team are sent to investigate reports of the Renegades attempting to foil a race between humans and Droids and must subsequently try to keep the racers safe, leading to a run-in with a rather special brother-sister duo and another hero of the past.
Reunion! The Fury of Heroes Clad in Black Armor! 22 A happy reunion with Emily's father takes a very drastic turn, as while the pilot of the legenday Great Mazinger aids them in scoping out another L.O.S.R. hideout, the Knights cross paths with one of the more... "aggressive" heroes of Earth Prime.
Forming of an Unlikely Friendship 23 During a fierce battle in the skies, Atros and Honey end up stranded on an abandoned L.O.S.R. island and have to fight their way out.
Crisis of Faith! The Burning City 24 A plot by the Renegades to destroy the Knights leads Drum to question her place in the world.
Maze of Horrors! Drum's Resolve 25 L.O.S.R. uses the capture of a VIP to lure the Knights into a new hideout, only to be trapped inside of a maze of death traps. Inside the walls though, Drum makes her final resolve.
Bout of Trust! Drum's Underwater Adventure! 26 To try and help prove her worth to the team, Drum aids in a mission to stop the Renegades from causing trouble in the Pacific Ocean.
Bonds of Friendship! A Fight for Honor! 27 The Knights hunt for a huge Renegade robotics factory, but a pair of monster-like Renegade Droids show up in their own hunt for Drum for betraying the organization.
The True Heart of the Sword 28 Emily finally decides to confess to Agnes her true feelings for her. However, she must deal with a new sword-wielding Renegade Droid named Glovine first. At the same time, Iris finally finds her own resolve.
Open your Eyes, Atros! Usagi and Atros's Final Duel?! 29 Atros challenges Usagi to one final duel to decide her fate. Can Usagi and Honey help her see sense before its too late?
Something Worth Living For 30 Still reeling about what her life truly means, the Knights decide to show Atros what else life has to offer.
All-Out-Brawl at the Iron Colosseum 31 With Atros's help, the Knights launch an assault on the Renegades' Iron Colosseum in the hopes of dealing a major blow to their operations.
Some Assembly Required 32 The team's newcomers are getting a... mixed reception to their joining the Knights. In the middle of the "reception" though, Tobikage decides to resolve some business he has with his father.
A Traitor?! 33 The last few failed missions leads the Knights "higher-ups" to believe that one of their newcomers isn't as dedicated to the cause.
Flame, Water and Air! A Deadly Desert Duel! 34 Agnes, Lorelai and Drum must fend for themselves in a Renegade Egyptian fortress while the rest of the team face off against the main force with the aid of a former Getter pilot.
Lost and Found 35 A run-in with one of Lulli's "sisters" leads the Knights to a greater conspiracy about a Renegade plot involving more of Lulli's lost family.
Taking What's Mine 36 Dr. Rindolph returns to take back what (he thinks) is rightly owed by him. So, the Knights are gonna have to show him differently.
The Day of Sigma 37 A seemingly mundane third run-in with Carring Cargo suddenly turns south at the appearance of Atros's replacement and "little sister", Sigma.
Family Ties! Rage of the Neo Kikaiju! 38 In the midst of trying to give Honey a new body, the Knights must help defend the New Photon Labs from some rather monstrous Super Robots.
Going Twice as High 39 A new Renegade plot threatens to destroy major cities with a series of Space Lasers. So, while the Knights' pilots take out as many satellites as possible, Honey tries to prove her new metal by infiltrating the base that helps keep them airborne.
Renegade Quakes! A Rising Torrent's Last Symphony 40 Just as the Knights seek to investigate reports of the Renegades trying to create artificial earthquakes, Drum's trident is stolen. And the culprit is... Drum's sisters?!
Burning Battle at the Erupting Volcano! 41 A vulcanic eruption threatens to destroy a small island town, and Sigma is standing in the Knights' way of helping the people with the aid of three powerful "allies".
Fight On, My Friends! Enter the Dragon! 42 Sigma injures Usagi something fierce, forcing her to stay in bed while the others deal with a new dragon-themed Renegade menace.
Raging Fire! Awaken, Super Neo Sailor Moon! 43 Sigma and a new super-powered Renegade Super Robot have the rest of the Knights cornered, forcing Usagi to rush out to help, which might just awaken something powerful inside of her.
Flying Fast! The Daring Last Strike! 44 While the rest of the organzation distracts the Crystal Knights by sending bomber-type mechas to bombard various cities, Sigma and two new cronies - Blade and Orgun - arrive on the Glomar to reek havoc.
Be Invoked! The Organization Falls! 45 The Knights finally take the battle to L.O.S.R.'s last known hideout and launch a full-scale assault to take them down once and for all. However, the organization reveals its final trump card: Gigantis, an immensely tall robot with deadly strength and firepower. The Knights must put together all of their strength in a last bid to stop the evil organization once and for all.

Notes[]

This season has a total episode count of 45, as a way to have the story and threat level of the villains flow/rise sort of like a three-act structure: the first fifteen episodes are meant to introduce the main antagonistic force (obviously), along with the most important new characters/villains - as well as at least one episode after their introduction to further help establish their connections to the cast, "concluding" with the reintroduction to the Zeta Gundam. The first fifteen are also set up so as to introduce both the central "rival" characters & most of the characters that will join the team. The next/middle fifteen is meant to be a sort of middle ground, where it becomes a more basic monster/super weapon-of-the-week plotline with a couple more characters added to both sides, but with huge efforts in worldbuilding, as well as the team getting more serious about taking L.O.S.R. down by going after their various bases; this also acts as a chance to put the cast in some "unconventional" locations. Finally, the last fifteen are when things get the most intense, with the team taking on enemy bases head-on and the Renegades start making weapons specifically to kill the Knights, combined with dangerous & strait-laced plans and even major character deaths, with Sigma's introduction only making things worse (for a time, at least).

This season is easily the one with the most characters introduced into the main cast. In fact, most of the first half of the season is dedicated to introducing these new characters, but this stops around the halfway point of the season after Akira and Raideen are introduced, with the only really big introductions being Sigma and her cronies, though that's excused since they're supposed to be endgame villains.

This season is the one takes the most influence from Tokusatsu shows and Mecha anime from the Showa/Early Heisei era of Japan (or in Layman's terms, the 1970s, 80s and 90s), with the main plotline centering around the Crystal Knights fighting against an evil underground organzation that seeks to conquer the world through the use of various "uniquely"-shaped mechanical terrors. It especially takes inspiration from Kamen Rider and Super Sentai shows of the era, with more intense/dark themes, fierce action scenes (with an effort to focus on choreography as much as the superpowers), and themes of characters choosing to do good instead the evil they were intended for. So while this season does still have some fun with its enemies and the fight scenes, it does still try to take itself seriously. At the same time though, with a majority of the cast resembling cute little girls (Usagi's core group especially), it creates an effect similar to most Astro Boy stories or even the Pretty Cure series or Powerpuff Girls with cute-looking characters having to deal with very "heavy" social issues and dangerous situations, including beating the snot out of deadly, "scary" foes.

  • Two "old-school" anime & Toku shows in particular are a large influence on this season story-wise:
    • Choujinki Metalder, along with the usual "woes" of a robotic hero, has an influence on the villain's side by not only having just as much recurring rival characters as there are "once-a-day" antagonists, but also by humanizing a good number of them - both one-off characters and recurring ones - influenced by characters like Rhapsody, Bigwayne, Ben K, and of course the signature rival-turned-ally Top Gunder.
    • The 1980 reboot of Astro Boy also influences how the show presents the theme of "robots with hearts", along with the subject of exploitation and discrimination of/against them by humans. It also sported the idea to include several one-off characters not associated with either the Knights and L.O.S.R. to discuss more subjects about humanoid robots and such (some of which actually do come from that show itself, though have a twist on their portrayals here).
      • A major inspiration from this show is actually how the season handles Usagi and Atros's arc. About seven to eight episodes (in the first two quarters of the season, at least) center around their battles & dynamic changing from fierce rivals to "good" friends, based off of the several episodes being dedicated to showing Astro and Atlas's battles and escalation of their dynamic. However, so as to not make their arc too overwhelming & take away too much focus from the rest of the cast, most of their battles run parallel to or in service of other plot lines & episode plots. Although unlike the original where the main throughline was Atlas trying to convince Astro to join him in his ploy for world conquest before devolving into vengence, the girls' rivalry here is playcated off of Atros's sense of pride & honor, plus how she was literaly born just to kill the Sailor Trainee. But even still, the season goes about a unique way of displaying how their rivalry develops: Atros wins their first encounter, the second they end in a draw and their third has Usagi coming on top. Their following fights always end up in a draw either via their own power or because of outside circumstances, and their last few fights start to get more interesting as Usagi and the rest of the Knights try to convince her that there's more to life than just wanting to fight (similar both to how Atros' arc in her home series went and what happened Astro and Atlas' last "face-off").

Admittedly, three of the original Crystal Knights - Sunset, Catra & Pink - don't get very much character development/focus in this season, with the focus instead centering more on Usagi & the Droid characters introduced and the bonds between them all. Usagi's fellow founding members serve mostly to give her some advice about how to deal with her new teammates' issues. And don't worry; they'll get a lot more chances to shine in the following seasons. This also goes for the Mecha pilots, who get much more focus in Season 2 as well; aside from Asuka, who has a mini-arc this season involving her rivalry-turned-friendship with Kotoko and building a new sense of confidence after the events of her original series.

A way to help distinguish between the Droids on both sides of the conflict for this season (at least before Atros and her posse switch sides) is by their character designs, with the ones on the Knights' side originating from anime from the 60's, 70's & early 80's with their more rounded, simplistic & "cutesy" designs, and (most of) the ones coming from the Renegades coming from late 80's, 90's & 00's-10's anime with their more sharp, more detailed & dynamic designs.

The Mecha shows featured this season are from the Super Robot genre, best exemplified by how many of super robots are used by the Renegades, from fairly-well known ones to more obscure ones.

As another homage to the Mecha genre, the season has special appearances by several of the most prominent Mecha and/or their pilots from the "Super Robot Boom" era of the 1970s, inspired mainly by how shows like Ultraman Mebius and Kamen Rider Skyrider handled the special appearances of the Ultra Brothers and the Seven Legendary Riders respectively.

Despite being mostly Super Robot focused, three Gundam shows are represented in this season: F91, Crossbone and Victory. And even then, its only a couple of mobile suits and mobile armors, and it's mostly just because they look so silly, they fit almost perfectly into a Super Robot setting.

Despite the events of the Mini-Series coming first in the story's timeline, this season is meant to be "produced" beforehand, mainly due to it involving less dimension hopping, the story taking place on one world instead of skipping around to various ones, and generally having a less complex plotline to follow, making it easier for people to get into the series. Plus, said simpler plotline might be a bit of a letdown after people have read the previous chapter (though this could also work to build interest for the mini-series to see how the founding members of the team got to where they are at the start of the season).

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