Other Secret Society Members

This page is made to categorize the aliens, supervillains and criminals/minor characters that operate within the Secret Society that appear in Knights of the Multiverse Season 2. Most of these individuals work as a part of the Glemy Faction to take control of the Multiverse.

Angle Man is a human that uses a specialized device called "The Angler" to help him commit crimes.
 * -|Angle Man=

Skills & Powers
The Angler is a magical set square that Angle Man can teleport, bend space and perspective, warp perceptions, and alter gravity.
 * The Angler

Otherwise though, Angle Man is pretty normal, having average strength and agility.

The Knights
Geoffrey Thibodeux/Black Mass is a size-changing metahuman.
 * -|Black Mass=

Powers & Skills
Black Mass has the ability to grow in size (though not to the same extent as Giganta) and, in doing so, he gains super-strength. He also has some control over gravity.

The Knights
Mark Desmond/Blockbuster is an incredibly strong but mindless brute that works with many other supervillains and criminals in the Secret Society.
 * -|Blockbuster=

Personality
Originally, Desmond was a brilliant man. But, after his horrific experiment, he's become a mindless killing machine.

Pre-Series
Mark Desmond was originally a chemist who developed a serum to make himself stronger, but although it accomplished this, it left him almost mindless. His criminal brother, Roland, manipulated him into committing a series of robberies, and taught him to hate and destroy the Batman.

Powers & Skills

 * Super Strength, Durability & Stamina

The Knights
Robert Dubois/Bloodsport is a character from Justice League and is a minor antagonist in Knights of the Multiverse Season 2. He works with many other supervillains and criminals in the Secret Society.
 * -|Bloodsport=

Skills

 * Hand to Hand Combat

The Knights
Barbara Ann Minerva/Cheetah is a, well, cheetah-themed meta-human criminal works with many other supervillains and criminals in the Secret Society.
 * -|Cheetah=

Pre-Series
Barbara Ann Minerva was a research scientist, exploring the possibilities of enhancing human capabilities with animal characteristics. Excited by the potential of her research, but without sufficient funding to continue, she was forced to use herself as a test subject and transformed herself into a human-cheetah hybrid.

She hoped to prove the value of her work, but instead made herself an outcast and turned to crime as a source of continued funding. Batman described her as a person so devoted to her work that she was willing to give up her humanity for it. Despite this, she is still insecure over her transformation and resents her outcast status.

Powers & Skills

 * Feline physical prowess
 * Enhanced Senses
 * Razor-Sharp Claws

Catra
As a feline "hero", Cheetah and Catra sparked a rivalry almost immediately.

John Doe/Copperhead is a mercenary with lethal snake-like skills and attire.
 * -|Copperhead=

Personality
Copperhead isn't exactly the smart member of his organization. He generally acts like an acrobatic idiot, consistently outsmarting himself in almost every appearance.

Powers & Skills

 * Reptilian Attributes
 * Poisonous Bite

The Knights
Crowbar is a criminal that uses a special energy crowbar to help commit petty crimes.
 * -|Crowbar=

Skills & Powers

 * Energy Crowbar

The Knights
Adrianna Anderson/Doctor Cyber is a character from Justice League and is a minor antagonist in Knights of the Multiverse Season 2. She works with many other supervillains and criminals in the Secret Society.
 * -|Doctor Cyber=

Pre-Series
Doctor Cyber was an enemy of Wonder Woman who swore revenge on the heroine after an incident during which her face was scarred by hot coals.

Skills & Powers
Doctor Cyber's armored suit enhances her strength & endurance, as well as allowing her to redirect energy when fired at the suit.
 * Body Armor
 * Laser Pistols

The Knights
Tom Emery/Doctor Spectro is a character from Justice League and is a minor antagonist in Knights of the Multiverse Season 2. He works with many other supervillains and criminals in the Secret Society.
 * -|Doctor Spectro=

Pre-Series
Emery was once an inventor who had created prisms that could influence emotion. He was forced by criminals to use his invention in bank robberies. When he refused to help the crooks, they literally pushed him into his invention, which gave him the ability to affect emotion.

Skills & Powers
Doctor Spectro can use his special light powers to control people's emotions.
 * Prisms

The Knights
The Dummy is a criminal mastermind/inventor whose diminutive size and somewhat grotesque features make him resemble a ventriloquist's dummy that works with many other supervillains and criminals in the Secret Society.
 * -|The Dummy=

Skills & Powers
The Dummy wields a cane in battle that can fire powerful force beams.
 * Cane Weapon

The Electrocutioner
Lester Buchinsky/The Electrocutioner is an electric-based metahuman/supervillain.

Skills & Powers
As his name implies, the Electrocutioner can produce electric shocks/blasts from his hands.
 * Electric Shocks

Ayako
As another electricity-based fighter, Electrocutioner and Ayako had a short-lived rivalry.

Evil Star is an alien scientist that uses his self-made Starband.
 * -|Evil Star=

Pre-Series
Evil Star was a scientist on the planet Auron who invented the Starband, a device of great power. It granted him immortality but in the process made him warped and evil, making the rest of his people jealous and scared of him. When his people tried to kill him, Evil Star annihilated his whole race. He then became an galactic criminal who frequently fought the Green Lantern Corps. How he got to Earth and joined up with the Secret Society, no one is really sure, but some JL members believe it was to hide from the rest of the GL Corps.

Skills & Powers

 * Energy Blasts
 * Flight

The Knights
John Malone/Fastball is a sports-themed criminal.
 * -|Fastball=

Pre-Series
John was a former baseball player from Tampa, Florida, who was expelled from his team and was then given equipment and drafted into the first, a smaller group of supervillains. After they were defeated, Fastball went underground and was largely forgotten. He eventually returned to crime and joined the new Secret Society.

Skills & Powers

 * Marksmanship

Fastball was given an powerful exoskeleton that has the ability to throw baseball-sized explosives with great force.
 * Power Suit

The Knights
Jim Craddock/Gentleman Ghost is a spectral entity that works with many other supervillains and criminals in the Secret Society.
 * -|Gentleman Ghost=

Powers & Skills
As a spectral entity, Gentleman Ghost can become intangible, invisible and fly. Gentleman Ghost carries an energy cane that's strong enough to break through energy fields created by Green Lantern's power ring or Sunset Shimmer's barriers.
 * Spiritual Powers
 * Energy Cane

Dani Phantom
As another "spectre" of some sort, Gentleman Ghost and Danielle had a fierce rivalry.

Keith Kenyon/Goldface is a villain whose body tissue is made up entirely of gold that works with many other supervillains and criminals in the Secret Society.
 * -|Goldface=

Powers & Skills
Goldface's bodily tissues are made entirely of gold. This gives him superhuman strength, endurance and invulnerability as well as to such effects, the ability to resist most energy attacks. Goldface can turn anyone to gold by touching them, similarly to the legend of King Midas. Goldface fashioned some armor out of the gold he'd used to fabricate attire befitting his villainous endeavors.
 * Golden Skin
 * Gold Touch
 * Armor

The Knights
Mick Rory/Heatwave is a criminal that prefers to do his business wielding his signature handgun-sized flamethrower
 * -|Heatwave=

Skills & Powers
Heat Wave carries a hand held flamethrower that allows him to project a concentrated stream of fire at opponents. Heatwave wears an asbestos suit with a breathing mask that affords him protection against fire and heat.
 * Handgun-Sized Flamethrower
 * Suit

Aside from his weapon though, Heatwave is pretty normal, having average strength and agility.

The Knights
Roderick Rose/Hellgrammite is a mutated insect-like metahuman.
 * -|Hellgrammite=

Pre-Series
Roderick Rose was originally a brilliant entomologist that subjected himself to a mutagenic process that transformed him into a grasshopper-like humanoid insect. The transformation gave him superhuman strength and leaping abilities, the power to secrete adhesives and weave transformative/imprisoning cocoons, and a durable exoskeleton. A number of his schemes revolve around transforming others into weaker, subordinate versions of himself, leading to clashes with Batman and the Creeper, as well as Green Arrow and Black Canary.

Powers & Skills
Hellgrammite is capable of super-strength, improved jumping and producing cocoons to imprison his foes or transform them into drone versions of himself.

The Knights
Javelin is a former German Olympic athlete turned criminal who uses weaponized javelins that works with many other supervillains and criminals in the Secret Society.
 * -|The Javelin=

Pre-Series
Jevelin was an unknown German former athlete who turned to crime that occasionally fought Green Lantern.

Skills & Powers
As a former Olympic athlete specializing in javelin-throwing, Javelin has phenomenal upper-body strength to throw things long distances. Javelin is incredibly skilled throwing javelins, and uses them to impale his enemies from long distances.
 * Exceptional Upper-Body Strength
 * Javelin-Throwing
 * Weaponized Javelins

The Knights
Anatoli Knyazev/KGBeast is a cybernetically-enhanced super-assassin.
 * -|KGBeast=

Pre-Series
Anatoli Knyazev was an assassin trained by the KGB in the Soviet Union who would clash with Batman multiple times.

Skills & Powers
KGBeast has a special weapon system in place of his left arm. It can fire bullets, dispense gas and also has a bayonet for melee combat.
 * Superhuman Strength
 * Expert marksman
 * Weapon Arm

The Knights
Stacy Macklin/Lady Lunar is a metahuman that uses lunar energies.
 * -|Lady Lunar=

Pre-Series
Stacy Macklin was formerly an astronaut who trained with Wonder Woman. She was later exposed to lunar energies that gave her powers. Using these powers, she became a criminal and fought Batman and Superman. After she was defeated, she lost her powers and returned to normal. However, she later returned with her powers back and joined the Secret Society.

Powers & Skills

 * Flight
 * Energy Bolts

The Knights
Paul Booker/Major Disaster is a criminal that uses devices to create small-scale disasters.
 * -|Major Disaster=

Pre-Series
Paul Booker was once a simple crook that accidentally discovered Green Lantern and Flash's true identities. Deciding to use this knowledge to his advantage, Booker had criminal scientists create devices that enabled him to create disasters.

Skills & Powers
Booker relies on sophisticated equipment created by rogue scientists that can cause miniature natural disasters, such as creating small earthquakes, tsunami waves and meteor showers.
 * Special Equipment

The Knights
Thomas Merlyn, or simply Merlyn, is a highly-skilled archer and assassin, sort of acting as the Society's answer to the Green Arrow.
 * -|Merlyn=

Skills & Powers

 * Archery & Marksmanship


 * Bow & Arrow

The Knights
Jonathan Cheval/The Monocle is a criminal that uses specialized "monocles".
 * -|The Monocle=

Pre-Series
Jonathan Cheval was an honest businessman who worked in the optical field. A criminal destroyed his business, so, Cheval started his revenge on everyone who helped destroy his business. Cheval designed and utilized an arsenal of special monocles that fired various energy rays and beams.

Powers & Skills
The Monocle created a number of special monocles that emit different types of rays or beams:
 * "Monocles"
 * Standard destructive ray
 * Beams capable of cutting through most materials
 * One that emits an intense beam of white light capable of blinding an opponent

The monocles can be operated either when being held by Monocle or remotely, though Monocle tends to use them most often while holding them over his eye.

The Knights
Nathaniel Tryon/Neutron is a character from Justice League and is a minor antagonist in Knights of the Multiverse Season 2. He's a being of pure nuclear energy that works with many other supervillains and criminals in the Secret Society.
 * -|Neutron=

Pre-Series
Nathaniel Tryon was once a petty criminal that was caught in a nuclear meltdown which turned his body into sentient energy, which needed to be contained in a suit.

Powers & Skills
Neutron's body is composed of nuclear energy that grants him super strength, durability, nuclear blasts, flight at immense speed, transformation into pure energy, and radiation absorption.

The Knights
Nightfall is a criminal that uses a pair of special bracelets that project beams of darkness and works with many other supervillains and criminals in the Secret Society.
 * -|Nightfall=

Powers & Skills
Nightfall's bracelets can project huge beams of darkness from her hands, darkness that absorbs all light near it and all its kinetic energy. They also allow her to fly.
 * Bracelets

The Knights
Rudy Jones/Parasite is an energy-draining mutant that works with many other supervillains and criminals in the Secret Society.
 * -|Parasite=

Pre-Series
Rudy was originally a janitor at S.T.A.R. Labs who had run into gambling problems. To clear his debt, he made a deal with one Martin Lebeau and agreed to steal a few experimental chemicals from the workplace. However, during the robbery, Ruby was covered in the chemicals when the two got caught up in a car chase, giving him the ablitiy to drain the energy from any living creature. Dubbing himself the "Parasite", he would use his newfound powers to cause all sorts of havoc, and thusly, would then have many run-ins with the Man of Steel.

Powers & Skills
Due to his exposure to experimental chemicals, Parasite has the ability to temporarily drain energy from other living things through physical or mental contact. He also absorbs his victims' skills, powers, and memories, allowing him to mimic their voices and do anything that they could do, though over time, these stolen powers slip away, returning to their original source.

The Knights
Jordan Weir/The Puppeteer is a criminal that, as his name subtly implies, controls others to his will.
 * -|The Puppeteer=

Pre-Series
Jordan Weir was a scientist who created a hypno-ray which compels others to obey his commands. He has encountered and frequently fought the Justice League, Green Lantern in particular, before joining the Secret Society.

Powers & Skills
Weir's Hyptno-ray allows him to control other living things.
 * Hyptno-ray

Aside from that though, he has average strength and stamina.

The Knights
Roger Hayden/the Psycho-Pirate is a supervillain that wields the fabled Medusa Mask and works with many other supervillains and criminals in the Secret Society.
 * -|Psycho-Pirate=

Pre-Series
Roger Hayden was a gangster who has been arrested in the same jail as Charles Halstead, a criminal and former linotypist who had once been a criminal adopting the moniker of Psycho-Pirate, and had fought against the Justice League. Halstead longed for a successor in the title, and trained Hayden in the use of emotions in crime, culminating with the story of the Medusa Masks, legendary items capable of forcing a person to experience determinate emotions. Having completed his training, Hayden broke out and captured the Masks, eventually melting them all into a golden faceplate with control above all emotions. Hayden proved to be addicted to the newly forged Mask's power to absorb emotions, though it caused him pain and headaches; however, the Mask rewarded him by bonding with him in a superior way, even allowing him to reformulate the Mask at will.

Powers & Skills
Psycho-Pirate wields the fabled Medusa Mask, an artifact with the ability to control the emotional response of the human brain.
 * Medusa Mask

The Knights
The Puzzler is a character from Justice League and is a criminal who is highly skilled in parlor games and puzzles.
 * -|The Puzzler=

Pre-Series
The Puzzler was a man who used his amazing cheating skills to win almost any game and was also in the business of blackmail and extortion. He kidnapped Lois Lane many times and forced Superman play for her freedom. He always cheated (of course), but Superman was always able to turn the tables on him.

Powers & Skills

 * Intellect


 * Unarmed Combat

The Knights
Zazzala/Queen Bee is the leader of the hive world of Korll and works with many other supervillains and criminals in the Secret Society to get payback on the League for halting her progress, though she only truly lives for the interstellar expansion of her species.
 * -|Queen Bee=

Powers & Skills
Queen Bee has multifaceted eyes that're able to register ultraviolet light. However, she is blind to the color red. Queen Bee wields a gauntlet that contains barbed stingers in reflexive venom sacs.
 * Multifaceted eyes
 * Flight
 * Stingers

The Knights
Karen "Kitty" Faulkner/Rampage is another brute-like, super strong metahuman.
 * -|Rampage=

Personality
As befitting a beast of her size and strength, Rampage is considerably hot-tempered, aggressive, and a lot less uninhibited than she was in her old life, always ready for the next adrenaline rush.

Pre-Series
Karen Faulkner was an employee of S.T.A.R. Labs where she was exposed to radiation that turned her into Rampage. Initially, Rampage was a mindless brute who had little in the way of higher intelligence, and was originally an enemy of Superman.

Powers & Skills

 * Super Strength

The Knights
Richard Swift/Shade is a super villain who controls shadows. He also has the most experience working with anti-Justice League organizations.
 * -|The Shade=

Powers & Skills
Shade wields a nightstick that allows him to manipulate darkness and shadows. This ability extends to covering large areas in darkness, as well as offensive attacks.
 * Nightstick

Without his nightstick, Shade is powerless. However, he has compensated for this disadvantage by studying martial arts, able to go toe-to-toe with more veteran fighters like Batman.
 * Hand-to-Hand Combat

The Knights
Karshon/The Shark is a mutated tiger shark (just run with it).
 * -|The Shark=

Powers & Skills
Karshon has super human strength, endurance, a set of claws, sharpened teeth, and enhanced sense of smell. He can breathe in water as well as on land, swim at up to 60 miles per hour and fly by psionically levitating himself. He also has a number of mental powers, such as the ability to instill fear in his victims, manipulate matter, project energy bolts and communicate telepathically.

The Knights
Siobhan Smythe/The Silver Banshee is a supervillain that uses supersonic wails and works with many other supervillains and criminals in the Secret Society.
 * -|Silver Banshee=

Skills & Powers

 * Flight

Sliver Banshee gets her name from her sonic scream, which can kill anyone who hears it as long as she knows their true identity. In more drastic situations, she can even use the scream to drain her opponents of their life energy, which will age them in seconds.
 * Deadly Wail

She also possesses superhuman strength, speed, stamina and endurance.

The Knights
Bito Wladon/Sonar is a supervillain uses sound-themed gimmicks/weapons.
 * -|Sonar=

Pre-Series
Bito Wladon was a member of the Modoran royal family who devoted his life to the study of acoustics. What began as a childhood interest developed into an adult obsession, and this was joined by a fierce sense of national pride, even though his tiny country had a population of under 500 people. As a young man, Bito dedicated himself to creating a sonic-based weapon which would place tiny Modora among the world's super powers. However, Modora was a poor nation, and it lacked the scientific resources Wladon would need to build his Nucleo-sonic motor. Wladon went to the US to obtain the materials he was looking for - by means fair or foul. Armed with a tuning fork gun he had created himself, Wladon began a crime spree under the name of Sonar, the Sultan of Super-Sonic Sound. Unfortunately for him, he ran into Green Lantern John Steward and his first outing ended with him being captured.

This defeat did not dim Wladon's ambition or desire however, rather it strengthened his resolve to lead his nation to what he believed was its rightful place. He was later released from prison because he helped with the harvest, and anyone who helps with the harvest is pardoned. In an attempt to prove Modora's greatness, he declared war on the neighboring country of Granaco. But, once again, Sonar found himself defeated by Green Lantern, and he was imprisoned for leading his country into war.

Skills & Powers
Sonar carries a Sonic Sceptre, a device that enables him to absorb sound, which he can use to fly, project illusions, fire sonic attacks and perform telekinetic feats.
 * Sonic Sceptre

The Knights
Lawrence "Crusher" Crock/Sportsmaster is a criminal who uses sports-themed weapons and gadgets to commit crimes.
 * -|Sportsmaster=

Skills & Equipment
Sportsmaster uses a wide variety of sports themed weapons like exploding basketballs, nonstop bouncing basketballs, smoke golf balls, flying baseball bases, golf clubs, exploding hockey pucks. Crock's were more mild compared to Vic's spiked baseballs, fiery hockey sticks, spiked baseball bats, footballs implanted with razor blades and baseball gloves with long sharp nails to name a few.

The Knights
Abel Tarrant/The Tattooed Man is a supervillain with the ability to mentally control the tattoos on his body.
 * -|The Tattooed Man=

Pre-Series
Abel Tarrant was a sailor based in Coast City who turned to burglary. During one of his heists, he was exposed to mysterious chemicals which left him with the mental ability to create actual objects from them. When he got back from the robbery, he tattooed himself using the chemicals so he would always have them near him.

Skills & Powers
Tarrant can conjure things from his tattoos like weapons (axes, shields & cannons), and even animals like dragons.
 * Tattooes

The Knights
Clifford DeVoe/The Thinker is a supervillain that uses a special mind-control/reading helmet.
 * -|The Thinker=

Pre-Series
Clifford DeVoe was an unsuccessful Central City lawyer, until he met Professor Hartwell Jackson, a scientist that studied about people's thoughts and invented the Thinking Cap. DeVoe decided to steal it and gained psychic powers and became the supervillain the Thinker, which led him to clash with The Flash and The Justice League.

Skills & Powers
The Thinker's main weapon is the Thinking Cap, a device able to control someone's mind and can read their thoughts.
 * The Thinking Cap

The Knights
Roscoe Neyle Dillon/The Top is a supervillain that has the ability to generate and manipulate centrifugal forces.
 * -|The Top=

Powers & Skills
Dillon has the ability to generate and control centrifugal energy, to a variety of effects. He can use this power to lift or smash objects, and to repel people or attacks.

The Knights
Tuskuri is a skilled martial artist and swordsman that, like the Shade, has a history of working with anit-Justice League groups.
 * -|Tsukuri=

Personality
Tsukuri is very focused, dutiful, disciplined, and is quite loyal to her employers. However, she does have a sense of self-preservation, often backing out on her teammates when things are getting a little too crazy for her.

Skills & Weapons
Tsukuri is a skilled mercenary. By using a mix of both her proficient martial arts and swordsmanship, she's able put fighters like Batman and Hawkgirl on the defensive.

Tobikage
As a "fellow" ninja, Tsukuri and Tobikage had a short-term rivalry, though Tsukuri would often acting very condescending towards the metallic ninja, simply by how her skills were learned while his were simply programmed in. Of course, Tobi would often put her back in her place and show her how even if they were programmed in, they were still skills.

Mark Mardon/Weather Wizard is an extortionist that uses a Weather Control Rod to aid many other supervillains and criminals in the Secret Society in their plans.
 * -|Weather Wizard=

Pre-Series
Some time in the past, The Flash foiled a previous extortion scheme of his, but was unable to recover some of the money involved.

During a charity race between Flash and Superman, Mardon adopted his new costumed identity and used a sophisticated weather control device (developed mainly by Ben, Mardon's brother) in a grand new extortion scheme. He was defeated by the two heroes working together.

Weather Wizard also joined with the Superman Revenge Squad, and later, of course, became a member of Grodd's Secret Society.

Skills & Powers
Weather Wizard wields a weather control device (or "wand" as everyone likes to call it) that enables him to produce any type of weather pattern imaginable, such as blizzards, summoning lightning bolts, flying using air currents, generating fog and winds, and even tornadoes.
 * Weather Control Rod